Showing posts with label Activision. Show all posts
Showing posts with label Activision. Show all posts

Tuesday, March 12, 2013

Call of Duty: Black Ops 2 - Quenga (8.0)



Call of Duty: Black Ops II
Joshua Quenga
MRownagePRO
            Close to four months after its release, Call of Duty: Black Ops II (henceforth mentioned as BLOPS) has made it to my ‘play if bored’ pile of video games. One can only play a series of fps’ for so long before it becomes a nuisance. In my opinion, COD should have stopped after the original Modern Warfare. It itself isn’t a horrible game, but like the song goes ‘the repetition kills you.’ But, in the nature of a true review, I will delve into some of the pros and cons of the newest addition to the seemingly never-ending series. 

            What I’d like to point out first, is that the campaign along with the improved zombie mode is the only reason that this game has replay value for myself. The BLOPs campaigns, made by Treyarch mind you and not Infinity Ward, both seem to contain more complex plots. Throughout the campaign you experience the perspectives of a conflict between a ‘madman’ named Menendez and the soldiers trying to take him down. The plot contains a handful of twists and surprises as you play through, as well as multiple directions to go in depending on certain choices you make. Although Treyarch didn’t use decision making to its full potential, it still adds something new to spice things up and possibly boost its replay value.
 The characters presented are believable and experience conflict that makes the player question the motives driving both sides of the story. The campaign also contains gameplay of the antagonist Menendez, which involved a very frenzied shootout that stood out as one of my favorite moments of the game. Another improvement is the graphics. Throughout the campaign you have many moments of gloriously beautiful scenes, like gliding from a cliff to an enemy camp or charging an army on a battlefield containing hundreds of soldiers.
            As for the zombies’ mode, the replay value has significantly increased with the addition of a simple bus. Essentially, they combined multiple maps with a boarded up bus that loops around. Each location contains a different perk and secondary type of equipment like turbines, turrets, and electric fences that a player can place or use. They have also added somewhat complicated achievements that require the players to follow instructions from the crazy doctors, which involve gathering and assembling parts of a table and acquiring ridiculously useless weapons such as an upgraded ballistic knife (this example is from the new Die Rise map). They attempted to make a worthwhile mode where you play as a zombie with the new DLC, but it turned out to be uneventful. It was nothing like what was expected; it basically pits 3 players against 1 player who is a zombie. They seem to be getting more creative with zombies. Whether that be good or bad time will tell.
            As for multiplayer, the only significant difference between it and its predecessor is the switch from killstreaks to scorestreaks. Instead of streaks based on kills, they now depend on the score you can achieve between deaths. You acquire score from kills, assists, destroying UAVs or enemy equipment like claymores, and also from completing objectives in the non-teamdeathmatch game modes. What hasn’t changed is the constant irritation and screaming at the screen from frustration (either from dying or losing). Of course there are new weapons and game modes, but still some weapons are overpowered and used by everyone like usual. Something that they did add that seems interesting is League play. Everything is unlocked and ready for use, and you play alone or as a team. You go up against others and eventual get placed in ranks. It seems like a great concept to boost replay value, it just needs tweaking.
            Overall, it just boils down to your gaming preferences. Each mode has been upgraded, whether significantly or otherwise. Of course the changes will only keep us gamers interested for so long, so new DLC and/or sequel games will have to keep pouring.
            Campaign: 8.5
            Zombies: 9.0
            Multiplayer: 6.5
            Overall: 8.0

Thursday, February 28, 2013

Call of Duty: Black Ops 2 - Andrew (6.0)



Call of Duty: Black Ops 2
Author – Andrew Kuhn – MythicalMoondog
 * Spoiler Alerts *
          What can I say about you?  I could say that you gave me hope.  I could say that when I heard about you and the features you were bringing to the series that I thought “Maybe it’s finally happening; maybe this is the start of something new, inspiring, and a stepping stone for further change!”  But I was wrong.  The changes that they made with this installment were only very slightly more significant than the changes made previously.  And my realization of this has basically crushed the last remaining hope I have that this series will ever change for the better.  My mind screams to me “GIVE IT A ZERO!  GIVE IT A F!*$ING ZERO!  IT DESERVES NOTHING MORE!  IT’S NOT A GAME, IT’S PORTAL TO THE CIRCLES OF HELL WHERE SIN CAN COME AND CORRUPT THE HUMAN SOUL!”  But I must try to be fair and rate it as the object so many people view it as, a video game.  So, putting my own wrath aside, let’s get down to it.
            The changes made to this game, however small, were better than the changes throughout the previous Call of Duty’s (previous meaning from CoD 4 to MW3).  One of these changes was the storyline.  You go through the story fighting in two different timelines mostly as Alex Mason in the late 1980’s and David Mason in 2025.  As Alex Mason you begin on a rescue mission to find your old squad mate, Frank Woods.  After rescuing him and on your way to evacuate you sort of just “run into” Raul Menendez and after a scuffle, and Menendez losing an eye, you both escape.  Later you figure out Menendez was the one holding Woods and so you go after him.  Through blind rage Woods kills Menendez’s sister, and later Menendez murders Alex Mason to get revenge.  Now David Mason wants revenge in 2025 and so he is pursuing Menendez.  So much of the storyline is driven by vengeance, and also the fact that for revenge Menendez wants to start a war between China and America.  Otherwise it wouldn’t really make sense that they would have military operatives chasing down this guy.  But since they make this story more personal, it gives a way to add more emotion to the conflict.  And through certain missions and cut scenes the game exposes much more of the enemy Menendez and his motivations, allowing the player to understand his character and create a more true hatred for him rather than previous antagonists.  Previous CoD’s had you fighting some “generic terrorist B”, “angry Russian A”, or “overused Nazi C” because they were trying to create war or you were already in a war with them.  Yes, Menendez is also trying to create war, but he has done more than that.  Along with Menendez other characters in the story are also better defined than previous games including Frank Woods, David Mason, and Mike Harper.
            One of the features that game me hope that this game would be a doorway to change is a system of decision making that they introduced in the game.  At different parts in the story your character would be given some sort of decision to make.  This decision could either present itself as “push A to do X or push B to do Y,” or it could be less defined and leave it up to the player to make the decision, or to even figure whether there is a decision to be made.  Certain parts leave it completely up to the player to decide what to do, without telling the player what the choices are.  I think this is actually a really good idea.  In many other games where decision making has a roll, almost all decisions are presented to the player clearly and ask what the player wants to do, and it will usually be relatively clear what is the morally right thing to do and what is the morally wrong thing to do.  This allows a player to easily take their time and choose their path.  They may say to themselves “Well this is my good play through, so I’ll choose the good choice.  I’ll choose the evil choice on my next play through.”  This doesn’t really have the player make a decision at all based on what they actually think; it’s more just like how can they play the game to see what they want to see, to get the final outcome that they want.  Black Ops 2 did it in a way that the morality lines are gray and the player will likely act on their true nature and subconscious thoughts rather than choosing something they may not truly believe in.  Treyarch had a good idea, but it wasn’t executed flawlessly.  There were only a handful of decision forks throughout the game, and not all of those had a significant effect on the final outcome.  And, depending on the intelligence of the player, some of the decision forks weren’t hidden well enough, and a player could still see the choices and simplify it to “do A for outcome X or do B for outcome Y.”
            Another slight change in this game is the fact that half of this game taking place in the future also gives some room for creativity with some of the weapons and equipment you will be using.  Treyarch didn’t have to restrict themselves to the overused M16’s MP5’s and Barrett’s that are seen in so many modern shooters.  They were able to use some weapons that were never seen before, which added some tasteful new experiences to the game.  One of my favorite new toys was a sniper that is only usable in the campaign.  Late in the game an advanced sniper becomes available to you for use.  This sniper has an extremely advanced scope allowing you to see enemies through any amount of cover.  And with a system to charge your bullet, you could penetrate countless walls to instantly kill your enemy no matter where you hit them.  This along with other new toys helped make the experience slightly different.
            Okay, now let’s discuss multiplayer.  This is where things get bad.  This is the reason that I describe this game as a root of evil earlier.  It is almost the exact same as any other of the recent CoD multiplayers since CoD 4.  If you don’t know what this multiplayer is like then I envy you and I implore you to stay away from it.  It will only erode your soul and cause your belief in humanity to be good and caring to disappear.  Basically in CoD multiplayer you have an array of game types to choose from including team death match, capture the flag, domination, and so on.  You are also given a choice of a few “hardcore” variations of some of these game types where the gameplay is more realistic overall.  From playing you will obtain new guns and perks so that you can customize load outs to fit how you play and what game type you are playing.  During a game as you accumulate points you can call in a wide array of support to help you and/or your team to defeat the enemy.  This is different from previous CoD’s where you obtained kill streaks, now they are called score streaks.  But, like in every CoD, there are certain load outs that are far superior to the mass configurations.  It begins that a small amount of people discover these load outs, and then through their use others copy it and it spreads.  The question comes up to every person of whether they want to do anything in their power to win in multiplayer, to forget about anybody else’s pleasure from playing this game and destroy them so that the player can gain some sort of virtual glory.  And a large amount of players say yes.  They not only use the best load outs, but they continue to trade their honor for power and play like cowards.  They avoid the team objective to avoid attention, they hide in the shadows and around corners and instead of taking a risk for the betterment of their team they wait until an enemy comes along and kills them before they have a chance to react.  They greedily hunt for all the kills they can and run from any danger like an animal doing everything it can to survive instead of a human playing a game for its and other participants’ enjoyment.  Why?  I don’t know.  I can only guess to obtain some sense of purpose, power, or worth.  But that worth is only imaginative, it has no value, and maybe someday those people will realize that.
            With that being said let’s move on to something better.  Zombies is another multiplayer type that Black Ops 2, along with most previous Treyarch installments, offers to players.  This is largely a cooperative multiplayer rather than competitive.  Here four players fight together to fight off hordes of zombies in different maps where over time the number and strength of the zombies increases.  Zombies also offers sub-game types where two teams fight to survive the longest in Grief, players can play as zombies to hunt a single human target and survive the longest as the human in Turned, and there are also choices to play in sections of an overall larger map or to play with a very small amount of guns available to the player.  You can see that Treyarch does put quite a lot of effort in the Zombies maps.  There are so many different easter eggs and items to build from pieces scattered throughout the map it is very difficult to do everything in one match.  The fun that this offers and the many different strategies to choose from make this much more enjoyable to play rather than competitive multiplayer, especially if you are playing with some friends to re-kill your undead enemies.
            I don’t really think there is much more to say, nothing else really stands out as good or bad.  The graphics of the game are good.  They’re not awesome, probably won’t amaze you with any visual effects, but they aren’t bad, the details are fine and all.  The sound is also satisfactory, some sound files are reused from old games, but that happens a lot.  Voice acting, gun sounds, and the like all sound fine and work well, but it was nothing that excited me much.  The campaign’s replay value isn’t great, even with the new choice system.  Hell, I only played it once and I usually love to see every little bit a game has to offer, and this campaign was only about eight hours long.  Multiplayer is where the replay value comes from.  If you do like the competitive multiplayer you could spend days playing it, I personally play more Zombies with friends instead of normal multiplayer.  I just really wish that Treyarch or Infinity Ward would try to change this game around more, but since it sells I guess they have to reason to.  It seems they are only there to make money, rather than to make a game.
            Pros: Zombies, better character development and definitions, more meaningful story, good replay value from multiplayer, tried new features like decision system in campaign and score streaks in multiplayer
            Cons: Same competitive multiplayer that spreads corruption, short campaign, storyline and character development still need work, new features mostly fail to make any significant changes, same damn game that has been rereleased since late 2007
            If you like Call of Duty and surprisingly still reading this, then you probably hate me.  My advice to you is to get it; it’s basically the same thing so you’ll probably like it.  To those who don’t like the previous ones I say the opposite, stay away, the changes aren’t enough to make it better.  If you’ve never played the series I still say stay away, there are much better games out there to spend your money on.
            This is probably going to be one of the worst ratings I give to a game, but here it is.  Here is my personal rating of Call of Duty: Black Ops 2:
                        Campaign: 6.5
                        Competitive Multiplayer: 2.5 (‘CUZ F!*$ THAT!)
                        Zombies: 9.0
                        Overall: 6.0

Monday, February 25, 2013

Call of Duty: Black Ops 2 - Neill (7.75)



Call of Duty Black Ops 2
Author: Neill Good / MythicalShadows
            Where to start?  The call of duty series has been a rapidly growing addicting drug with side effects similar to a cocaine addiction.  On the box alongside of the warning for seizures, there should have been the following side effects; brief enjoyment, satisfaction of killing and hurting others, black out anger, and in the end hysteria.  Black Ops Two brings just enough changes to the plate to give it a try.  The campaign introduces a new feature that provides a small boost, but do not get too excited. 
            This feature involves the ability to change the outcome of the story through a few decisions throughout the game.  The differences in the different story outcomes can be a reason to replay the game.  When the natural fact is that the differences are not really worth the stress.
            The characters and the story itself were very compelling and kept my attention more than any other call of duty campaign.  For anyone that is aware of the Call of duty series, (unless you were trapped in a mine for a decade?) you know that the Black ops versions are made by developers Treyarch.  The Modern warfare series was made by Infinity ward before they were disbanded.  The black ops campaigns, in my opinion blow Modern Warfare’s stories out of the water.  Although, that being said, Modern Warfare has far superior multiplayer.  It all depends on what you prefer. 
            The reason that this game maintains a high rating for me is the campaign.  Its story was very well put together.  Thoughtful and emotional characters bring a change to the usual jarhead emotionless soldiers of the Call of Duty series.  An experience that brought me to respect this game is the very first mission of the game.  The mission takes place in the 80’s in Africa during the Cold War.  One of the main characters from Black ops 1 is thrown into a counter attack of a brutal African civil war.  The beauty of this skirmish really brings out what is best about this game.  A very large amount of people can be seen on screen, mixed with tanks and of course a chopper that we get to control.  Tearing down dozens of people and tossing mortars and groups of enemy’s is what makes Call of Duty, Call of Duty. 
            The campaign was roughly a 6-8 hour game.  The one problem with Call of Duty games is that the campaign is overlooked and made to short so that people can get to the multiplayer.  However, in the small amount of time that they allotted to the campaign, it still ranks as my favorite campaigns of the series.  The astounding graphics mixed with great dialogue from one of the characters who is Walking Dead’s Merle along with many more great voice actors makes for a great blockbuster experience.  The main antagonist Mendez will piss you off, while gaining your respect at the same time.  The ending as always is not the best but can leave you feeling very accomplished and proud with your decisions. 
            The multiplayer is nothing special.  There are little changes from its predecessors in game modes and kill streaks.  The only thing of note is that the kill streaks are now score streaks.  For example a UAV is about 400 points.  This means that any points you receive can be used to obtain the UAV, things like capturing a flag in capture the flag, getting a kill or an assist, and destroying an enemy’s equipment.  It makes it easier in a way to get score streaks because you are not fully depended on your killing skills to get you the streak.  You can use strategy in capturing flags in domination or capturing headquarters in headquarters.  The weapons are nothing special and as always there is an overpowered weapon the Peacekeeper which ends up in the hands of at least 75 percent of people in each multiplayer lobby. 
            These two game modes to be honest are not enough to purchase this game at the full price of $60.  For me it is all about the new and improved zombie’s mode.  This installment of zombies is amazing.  The premise is that there are multiple maps in one.  There is a bus that you can ride from map to map, all the while, being attacked by zombies climbing onto the bus windows.  The best part of the zombie’s mode is trying to complete the very secret achievement the tower of Babylon. (If we get enough comments we can put a link to the solution of this achievement.)  I love this game mode and will definitely keep you and your friends busy longer than 6-8 hours. 
            The graphics and audio all blend together with a great voice acting crew making for a decent game.  I think that the replay value is somewhat low.  However it is higher than any other Call of Duty campaign experience.  The multiplayer like the other games is stressful but can keep you interested with many prestige’s to struggle through.  Zombie’s is definitely one of the best game modes to replay over and over again. 
            Pros: Zombie mode, Great emotional campaign, Amazing graphics, an interesting story plot, and attention to clans in multiplayer.
            Cons: Short Campaign, Stressful multiplayer, overpowered weapons in multiplayer, NO CO-OP Campaign, and a fail to implement the decision factor into the campaign successfully.
            I would rank Call of Duty Black Ops 2 the following:
            Campaign:  8.25
            Multiplayer: 5.75
            Zombies:  9.5
            Overall:  7.75